More on Learning
If you'd like to read more about the state of ACT-R theory, on which Clayton's notes are based, a good in depth summary by Anderson and colleagues can be downloaded here.
You might also want to read a more comprehensive review.
If you want to go deeper into the theory and data on transfer of learning, you can read this, on text editing, or this, on LISP programming.
We should discuss...
- Any questions you have from the learning analysis exercise
- Some particular issues that relate to your designs
- will you aim for learning of skills or facts/ideas?
- will you aim to promote new knowledge, or practice with existing knowledge?
- if your aim is declarative knowledge, how will you promote generalization?
- how will you pick something that is worth creating a game for?